Looking out upon the world. |
Illythria, the world of The Wyrmshadows of RPG Setting was born, in my imagination, some twenty years ago as a place where I could place fantasy tales, the kinds of fantasy tales I wished to tell. I wanted to create a world that would resonate with my sensibilities regarding what did, and did not, work in regards to a fantasy milieu. Until now, this world existed only as mental reveries and sometimes self-contradictory notes both on paper and on digital documents. After long consideration, I thought it time, with the help of highly skilled and creative contributors, to bring Illythria to life as a setting wherein gamers can set their own stories of adventure, tragedy, heroism, romance, courage and terror.
My inspiration spans the High Fantasy sensibilities of J.R.R. Tolkien, the gritty Sword and Sorcery Sensibilities of Robert E. Howard, the historical resonance of George R.R. Martin and Bernard Cornwell, as well the religious myths and folklore of our world. Illythria is a fantasy world for grown-ups, so to speak, where the fantastic doesn't remove verisimilitude from the table, where the existence of magic doesn't negate the need for complexity and believability. It's a world where the motivations for heroism make sense. Some fight for faith, some for gold, some for love, some for vengeance, and some for honor. In the Wyrmshadows RPG Setting both "good" and "evil" exist, not as tangible things, but as perspectives. Even the most wicked Illythrian villain doesn't do what he or she does to strike at "the forces of good" but instead to advance an agenda that is, for them, valid and concrete. Just as on our world, people do what they do for myriad reasons and never merely because they "fight for good" or "serve evil."
This blog, The Wyrd of the Wyrmkings, is intended to be a development journal, akin to a diary, wherein I will, as much as I am able, give the reader a "look behind the curtain" as it were. As the The Wyrmshadows RPG Setting develops and becomes more concrete you will see why certain creative decisions were made and the mechanism by which I, as well as other contributors, came to make a given choice regarding a the creative process as we attempt to balance internal consistency, believability, the fantastic, the epic and the commonplace within a setting designed to be the backdrop of countless stories told around the gaming table.
And hopefully, this blog can serve to inspire other Gamemasters who wish to try their hand at world-building. I long ago learned that a little inspiration can go a long way toward firing up the engines of creativity.
Gentle reader, may it be that you are shielded by the wings of the Wyrmkings until our paths cross again.
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